Call of Duty: Advanced Warfare – Neuer Sound

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Wenn es nach Sledgehammer Games geht, dann wird Call of Duty: Advanced Warfare besser klingen als jeder bisher veröffentlichte Serienteil. Der Sound sei für die Entwickler – von denen einige bereits am preisgekrönten Dead Space mitgearbeitet haben – sehr wichtig gewesen. Auch die Konkurrenz zu anderen Shootern habe dabei hereingespielt. Am Ende habe man andere Titel und Filme studiert und sehr viel Zeit darauf verwendet, dass der Sound des neuen Call of Duty großartig wird – die besten Dinge der Konkurrenz habe man beibehalten und die Sachen, die nicht so gut sind, einfach durch eigene Ideen und Konzepte ersetzt.

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Another really important thing, obviously, for Call of Duty are the weapons. Obviously, that’s the thing we have to bring to [the] next level. ‘We have three years, guys. We need to get it together.’ It’s absolutely always in the back of [our head]. Matter of fact, one of our biggest things we’ve done, we’ve studied the hell out of movies to understand how they’re really getting that focused mix.

But our competition, and probably the one you’re talking about – we have competition in this industry, absolutely, and we’re constantly monitoring everything they do, playing their games, trying to figure out what they’re doing that sounds great, and also saying, ‘Okay, well, that’s not so great. Let’s – don’t do that, and let’s keep doing what we do really well.’ Let’s retain what’s useful, and then suck in as much as we can that’s really cool from not just one competitor, but multiple ones.

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