Sledgehammer Games hat in einem Interview erste Informationen zum Multiplayer-Modus von Call of Duty: Advanced Warfare verraten. Durch das Setting habe man das Gameplay teils deutlich verändert. Eine spezielle Rolle dabei spielt der Exosuit: Spieler können nun höher springen, verfügen dazu über Superkräfte und können sich tarnen. Außerdem könne man aus der Gefahrenzone boosten und in die Action sliden. Diese Änderungen verändern natürlich viel am Gameplay: Eine “Close Quarter”-Waffe wie die Shotgun müsse jetzt ganz anders gespielt werden, da man selber und die Gegner ein ganz anderes Bewegungsrepertoire habe.
Auch die Waffen habe man angepasst. Während einige Gewehre – wie etwa die AK, die sich in den letzten 50 Jahren schon quasi nicht verändert habe – sich nur wenig verändert hätten, gäbe es viele futuristische Waffen, die perfekt zum Zukunfts-Setting passen würden.
We’ve got heavy weapons, which is sort of another new class, verticality through the boost jump – you can imagine what that does to the multiplayer experience. And then cloak, super-strength, and then off-the-controller changes, like the exo-boost and the exo-slide. We’ve got a really great combo now with the boost jump and then a lethal slam from above. We feel like it’s a pretty fundamental change to the second-to-second combat, as well as the broader linear experience that you see in campaign.
The shotgun is a close quarters weapon. A short ranged, broad angle weapon like the shotgun is pretty ineffective against a player who can boost out of the way really quickly, right? So there are a lot of really interesting and unique challenges and opportunities, and I think when we talk about MP in more detail you’ll get to see that, but the variety that the new controls and the exo bring to gameplay is pretty revolutionary.
We know that there are some fundamental things we have to do with Call of Duty. There are a bunch of weapons that people will always gravitate to, so we have to bring those forward into the future. What we do is we look at an AK47, and in 50 years it hasn’t changed a heck of a lot, so for a future version, we’ve changed it as much as you would in 50 years. Others we’ve looked at, and they’ve just changed fundamentally in those 50 years, so we’ve made those adjustments as well – we’ve said ‘OK, that’s changed a lot’.
