Rudimentary Multiplayer

Forum for discussing the Torchlight mod toolset.

Rudimentary Multiplayer

Postby drivehappy » Sun Nov 01, 2009 10:52 am

Edit: Current up-to-date Multiplayer Thread: viewtopic.php?f=6&t=12680
Last edited by drivehappy on Sat Sep 11, 2010 8:20 pm, edited 1 time in total.
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Re: Rudimentary Multiplayer

Postby Epitaph64 » Sun Nov 01, 2009 10:53 am

:O is all I have to say >:D
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Re: Rudimentary Multiplayer

Postby CDRW » Sun Nov 01, 2009 10:58 am

I just registered from being a lurker for a few months just to post about how awesome this is.


Honestly I think this is a very good start. Great work.

EDIT: Maybe you could elaborate on how the architecture here works? I'm pretty curious how you did it.
Last edited by CDRW on Sun Nov 01, 2009 11:06 am, edited 1 time in total.
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Re: Rudimentary Multiplayer

Postby tedios » Sun Nov 01, 2009 11:06 am

HOLY JESUS !

Great job man u are AWESOME!
Can't wait to see the project finished even if it takes a month or two
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Re: Rudimentary Multiplayer

Postby Logon » Sun Nov 01, 2009 11:08 am

Awesome :)
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Re: Rudimentary Multiplayer

Postby Seer » Sun Nov 01, 2009 11:09 am

I think we have a genius here :geek:


I hope this is not a joke..
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Re: Rudimentary Multiplayer

Postby Vis » Sun Nov 01, 2009 11:11 am

Nice work. Alas, it all but the case of GTA this rarely goes beyond this stage. Oblivion had something like this that went no-where. I hope you're the exception to the rule and it goes beyond this. I am impressed you got it done so quickly.
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Re: Rudimentary Multiplayer

Postby drivehappy » Sun Nov 01, 2009 11:14 am

Vis wrote:Nice work. Alas, it all but the case of GTA this rarely goes beyond this stage. Oblivion had something like this that went no-where. I hope you're the exception to the rule and it goes beyond this. I am impressed you got it done so quickly.

It went quickly because of their use of CEGUI and Ogre dlls which makes rendering the UI/Models a lot easier. Unfortunately this will probably never work with a DRM version, but they've stated that the boxed version will be clean.
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Re: Rudimentary Multiplayer

Postby pwnzorz » Sun Nov 01, 2009 11:48 am

Wow! Nice job, I hope you finish this.
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Re: Rudimentary Multiplayer

Postby heron » Sun Nov 01, 2009 11:59 am

is this for real? if so that's wickedly cool :)
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Re: Rudimentary Multiplayer

Postby Badkitty » Sun Nov 01, 2009 12:01 pm

Would be awesome to get this as a fully functioning modification.

Not sure how I can help it, but if anyone is able to pitch into this project, by all means.
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Re: Rudimentary Multiplayer

Postby Shardz » Sun Nov 01, 2009 12:05 pm

That is really nice work and is quite interesting really! Although, this just elevated the "I can haz Co-op?!" posts for the next six months. *sigh*
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Re: Rudimentary Multiplayer

Postby Inverness » Sun Nov 01, 2009 12:11 pm

How the hell did you do that?

This community is on a roll.
Last edited by Inverness on Sun Nov 01, 2009 12:19 pm, edited 1 time in total.
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Re: Rudimentary Multiplayer

Postby MrSafin » Sun Nov 01, 2009 12:16 pm

Holy cow... i really hope today isn't 1st April. I think i'd cry...
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Re: Rudimentary Multiplayer

Postby Sobersean » Sun Nov 01, 2009 12:23 pm

Shardz wrote:That is really nice work and is quite interesting really! Although, this just elevated the "I can haz Co-op?!" posts for the next six months. *sigh*



haha, the last part is so true. I think it's hilarious when I think that, If coop ever goes live, the same people clamoring for it will be the same people complaining about how easy the game has become and how unbalanced it is now. :lol:
Arguing over a video game? That's just silly.
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Re: Rudimentary Multiplayer

Postby Orakk » Sun Nov 01, 2009 12:39 pm

MrSafin wrote:Holy cow... i really hope today isn't 1st April. I think i'd cry...


Haha, well its the first of November so we're lucky!

EDIT:

drivehappy wrote:
Vis wrote:Nice work. Alas, it all but the case of GTA this rarely goes beyond this stage. Oblivion had something like this that went no-where. I hope you're the exception to the rule and it goes beyond this. I am impressed you got it done so quickly.

It went quickly because of their use of CEGUI and Ogre dlls which makes rendering the UI/Models a lot easier. Unfortunately this will probably never work with a DRM version, but they've stated that the boxed version will be clean.


Will this work with the Steam version of the game?
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Re: Rudimentary Multiplayer

Postby Lunalotic » Sun Nov 01, 2009 12:59 pm

this looks great
keep it up m8

you rule if can work for all of us

thx for trying
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Re: Rudimentary Multiplayer

Postby heron » Sun Nov 01, 2009 1:02 pm

Sobersean wrote:If coop ever goes live, the same people clamoring for it will be the same people complaining about how easy the game has become and how unbalanced it is now. :lol:


we can always ramp up the difficulty and tweak the class for co-op via the TorchED or some form of modding.
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Re: Rudimentary Multiplayer

Postby Tid » Sun Nov 01, 2009 1:04 pm

wow! good job :D
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Re: Rudimentary Multiplayer

Postby ThndrShk2k » Sun Nov 01, 2009 1:35 pm

1 week, an someone already has a multiplayer mod (albeit rudimentary).

Good show. *claps*
TL2 Dwarven Class Mod Discussion
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